Skip to content

Part 02

Building Sew

Follow the decisions behind Sew: the problem each change addresses, the alternatives, and the code that follows.

  1. 01

    Walkthrough

    Starting with an empty command

    Give the project a runnable starting point before adding a language.

  2. 02

    Design note

    One rule at a time

    Begin the language with a single task and an explicit empty list.